![]() This pattern holds true for al 13 Secondary Objective and all 13 Bonus Objective values in the pilot. So if you set all these values to binary 11111111, hex FF, decimal 255, eight adornments will show up under secondary and bonus objectives completed regardless of how many missions are in the Battle. This mod brings the legendary TIE Fighter Pilots into the battlefront.- Replaces all the imperial officer skins (except Shoretrooper) with a male TIE Fighter Pilot. It should be noted that the game doesn't care if secondary or bonus objectives or even if a mission exists inside the Battle. This would translate to binary 00111010, in hexadecimal 3A, in decimal 58. Requirements: Garry's Mod Contents: TIE Pilot TIE Pilot 181st TIE Fighter TIE Fighter gib TIE Pilot Playermodel TIE Pilot 181st Playermodel Features: Phong shaders Bumpmaps Fingerposing Team colors Credits: Raven Software, For the original models. So imagine this as an example for completing bonus objectives for the missions in Battle I: Name: TIE Pilots & TIE Fighter Version: 1 Description: TIE Pilots & TIE Fighter for Garry's mod. The lowest bit is a true (1) or false (0) for if you completed all the secondary or bonus objectives for the first mission, and each subsequent mission is the next higher place. ![]() ![]() This means that each place has eight values. The secondary and bonus objective completed numbers are bitwise booleans. ![]()
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